WebRTC integration
We integrate WebRTC: audio/video calls and data exchange directly between browsers (P2P) or via a media server — for video, streams, voice rooms, P2P transfer. Honestly upfront: WebRTC gives a real capability for real-time media in the browser without plugins, but it is a COMPLEX technology — a signaling server, STUN/TURN servers for NAT traversal, handling drops and fallbacks are needed; for several participants P2P does not scale — a media server (SFU) is needed, which is infrastructure and cost; for simple tasks WebRTC is excessive; and by itself it does not guarantee perfect call quality (that depends on users' networks). We integrate WebRTC where real-time calls/media are genuinely needed.
WebRTC integration — overview

WebRTC is a technology for real-time communications right in the browser: audio and video calls, voice/video rooms, streaming, P2P data and file transfer — without plugins. The connection can be directly between users (peer-to-peer) or via a media server. Honestly about complexity, this is key: 'just a video call in the browser' is actually a complex system. A signaling server (to establish the connection), STUN/TURN servers (for NAT/firewall traversal — without TURN some connections will not establish, and TURN traffic is paid), handling network drops and reconnections, echo/noise cancellation, quality adaptation to the channel are needed. It is serious engineering work, not 'turn on the camera'. Honestly about scaling (P2P is not for crowds): pure P2P works great for 1-on-1 and small groups, but for many participants it does not scale (each sends a stream to each — load grows quadratically). For group calls/webinars a media server (SFU/MCU) is needed — separate infrastructure, capacity and cost. We honestly assess the number of participants and choose the architecture. Honestly about 'no quality guarantee': call quality strongly depends on the users' own networks (speed, loss, mobile internet). WebRTC adapts, but perfect connection on a poor user network cannot be guaranteed. We make it robust but are honest about the limit. Honestly about excess: for tasks that do not need genuine real-time media (e.g. asynchronous video, record and watch later) WebRTC is excessive — ordinary upload/streaming is simpler. We will honestly assess whether WebRTC specifically is needed. Honestly about the effect: for genuine call/media tasks it gives real-time right in the browser, but it is complex infrastructure justified by a specific need. Honestly about access: a genuine real-time task, signaling/TURN infrastructure, a team are needed. An important boundary: this is WebRTC (P2P/media real-time); WebSocket (real-time data) — 1061; streaming recorded content — adjacent. Picture this: instead of 'calls via third-party services or not at all' — your own real-time media in the browser where it is genuinely needed. The base price starts from 80,000 ₽ (depends on the scenario and number of participants).
Problems we solve
- Video/audio calls or P2P exchange right in the browser are needed.
- Third-party communication services do not fit (own/embedded is needed).
- You want WebRTC but underestimate the complexity (TURN, scale, network).
- Group calls on pure P2P cannot handle the load.
What's included in the WebRTC integration service
- WebRTC integration (calls/media/data, P2P or via a media server)
- A signaling server, STUN/TURN for NAT traversal, reconnections
- Choosing the architecture by the number of participants (P2P vs SFU/media server)
- Quality adaptation, drop handling and fallbacks
- Honest boundaries (complex; P2P not for crowds; no quality guarantee on a poor network; excessive for non-real-time)
- A link with WebSocket (1061) for signaling/data
- Accounting for TURN traffic and infrastructure costs
- Handover and review with you
What you get
- Real-time audio/video/data right in the browser (where needed)
- An architecture for the real number of participants (P2P or media server)
- Robustness: NAT traversal, reconnections, quality adaptation
- Honest boundaries (complex infrastructure; no network-quality guarantee; not for non-real-time)
How the work goes: steps
- We assess the scenario and number of participants (is WebRTC needed and which architecture)
- We implement signaling, STUN/TURN, the media stream, fallbacks
- We account for costs and the quality limit, honestly set boundaries with you
Why PDV Expert
- Fixed price and timeline — no surprises on the invoice.
- Report and recommendations in plain language — clear without a technical background.
- In touch at every step and answering questions about the result.
FAQ
Is WebRTC just turning on video in the browser?
No, honestly: behind a 'simple video call' is a complex system — a signaling server, STUN/TURN for NAT traversal (without TURN some connections will not establish, and TURN traffic is paid), handling drops and reconnections, echo/noise cancellation, quality adaptation. It is serious engineering work and infrastructure, not 'turn on the camera'. We honestly build in this complexity.
Will WebRTC handle group calls/webinars with many participants?
On pure P2P — no, honestly: P2P works great for 1-on-1 and small groups, but for many participants the load grows quadratically and does not scale. For group calls a media server (SFU/MCU) is needed — separate infrastructure, capacity and cost. We honestly assess the number of participants and choose the architecture rather than promise 'P2P for everyone'.
Will the connection be of perfect quality?
It cannot be guaranteed, honestly: quality strongly depends on the users' own networks (speed, loss, mobile internet). WebRTC adapts quality to the channel and works robustly, but perfect connection on a poor user network is impossible to ensure — it is beyond our control. We make it as robust as possible (adaptation, reconnections), honestly indicating the limit: we do not control the user's network quality.
About the provider
The «WebRTC integration» service is provided by PDV Expert — a team specialising in «Tech trends». We work under contract and deliver a written report with recommendations.