Sound design
We design interface sound: appropriate sounds for actions and events — confirmation, notification, success, error — that reinforce feedback and the product's character. Honestly upfront and this matters: sound in an interface is a niche tool; MOST users keep sound off or are in public places, so sound cannot be relied on as the main channel (it must duplicate, not replace, visual feedback); sound must be optional and mutable; inappropriate sound irritates; and it is needed by far from every product.
Sound design — overview

Interface sound design is designing sound responses to actions and events: a light confirmation sound, a notification, a success or error signal, a brand's sonic character. The goal is to reinforce feedback and add product identity where appropriate (games, media, special scenarios, accessibility). Honestly about the main limitation — sound is usually off: most users keep devices muted, work in offices, public transport, near other people. This means sound CANNOT be relied on as the main or only feedback channel — it must DUPLICATE visual/tactile feedback, not replace it. If important information is conveyed only by sound, many users simply will not get it. Honestly about optionality: interface sound must be mutable and, as a rule, off by default (except where sound is the essence of the product). Forced sound irritates and undermines trust. Honestly about irritation: inappropriate, frequent or loud sounds quickly annoy — sound is more 'intrusive' than visuals, it is easy to overdo. Measure here is critical. Honestly about accessibility: sound can help (e.g. blind users together with a screen reader), but it is also important not to rely on it alone — alternatives are needed for those who do not hear or use sound. Honestly about being niche: sound design is not justified everywhere — it suits games, media, special scenarios, but for most business/utility products it is excessive. We will honestly assess whether you need it at all. Honestly about the effect: when appropriately applied it reinforces feedback and brand character, but it is not a conversion guarantee. Honestly about access: the product and an understanding of the usage context are needed. An important boundary: this is sound; tactile feedback (vibration) — 976; micro-interactions (visual) — 973. Picture this: instead of random or intrusive sounds — appropriate, optional sound feedback where it is genuinely needed. The base price starts from 30,000 ₽ (depends on volume).
Problems we solve
- Sounds in the product are random, intrusive or irritating.
- Important information is conveyed only by sound — some users do not get it.
- Sound cannot be turned off and gets in the way in public places.
- Unclear whether this product needs sound at all.
What's included in the Sound design service
- Sound design of appropriate responses (confirmation, success, error etc.)
- Sound as a SUPPLEMENT to visual feedback, not a replacement
- Mandatory optionality and mutability of sound
- An honest feasibility assessment (does your product need sound)
- Keeping measure (against irritating overuse)
- Honest boundaries (sound is usually off; niche; no conversion guarantee)
- A link with tactile feedback (976) and visuals (973)
- Handover and review with you
What you get
- Appropriate sound feedback where it is needed
- Sound supplements visuals rather than replacing them
- Sound is optional and not forced
- Honest boundaries (a niche tool; usually off; no conversion guarantee)
How the work goes: steps
- We assess whether the product needs sound and in which scenarios
- We design appropriate, uncluttered sounds as a supplement
- We make sound optional, honestly set boundaries with you
Why PDV Expert
- Fixed price and timeline — no surprises on the invoice.
- Report and recommendations in plain language — clear without a technical background.
- In touch at every step and answering questions about the result.
FAQ
Can sound be the main way of feedback?
No, honestly, and this is the main limitation: most users keep sound off or are in public places. So sound cannot be relied on as the main channel — it must DUPLICATE visual feedback, not replace it. If important information is conveyed only by sound, many users simply will not get it. We make sound a supplement, not the only channel.
Does every product need sound?
No, honestly: sound design is niche. It suits games, media, special scenarios and accessibility, but for most business and utility products it is excessive and even irritating. We will honestly assess whether your product needs sound at all rather than offer it for 'solution completeness'. Sometimes the right answer is that sound is not needed here.
Should sound be on by default?
As a rule, no, honestly: interface sound must be mutable and usually off by default (the exception being products where sound is the essence, e.g. games). Forced sound irritates, gets in the way in public places and undermines trust. Plus inappropriate or frequent sounds quickly annoy. We make sound optional and restrained rather than intrusive.
About the provider
The «Sound design» service is provided by PDV Expert — a team specialising in «Site quality». We work under contract and deliver a written report with recommendations.